Mass Effect 3 Graphics Settings

It's common knowledge by now that BioWare is developing another entry in the Mass Effect franchise. While the platforms 'Mass Effect 4' is going to be on hasn't been revealed, people are assuming (me included) that it's for next-gen consoles.

In this video I show you how to correct your graphics issues in your Mass Effect 3 game, the main issue being the black shadow issue. Mod available here: Nex.

If you're like me, chances are you're curious as to what a next-gen Mass Effect game would look like. Fortunately for us, artist Baolong Zang has created what could easily be what a next-gen Mass Effect game would look like. Made using Epic's Unreal Engine 3 with DX11 features, it looks infinitely better than what we see in a Mass Effect game now and this is still a work in progress.

  • Mass Effect 3 Save Game Data is located in: My DocumentsBioWareMass Effect 3Save The graphics settings section holds the data for all of the individual graphics options that can be tweaked in a.
  • Benchmarking The Mass Effect 3 Demo On A PC Page 1: Benchmarking The Mass Effect 3 Demo On A PC Page 2: Image Quality And Settings Page 3: Test System And Benchmarks Page 4: Minimum Detail (No.
  • The reason for that is Mass Effect 3 somehow uses the integrated graphics chipset (Default Graphics), and it happens because optimus tech isn’t correctly set up to switch over to the proper card.

Here's the short video showcasing the highly-detailed character model.

I particularly like how he rendered the hair and facial features. If you didn't tell me this was computer-generated, I would have even assumed this was a photo of a real person.

It's also worth noting that Zang created this using Unreal Engine 3. However, future Mass Effect games will be made using DICE's Frostbite 2 engine. Could it look as good as the video above? Seeing how gorgeous Battlefield 3 looks on Ultra settings on PC, I'd say it's a given.

Mass effect 3 graphics settings windows 10

Regardless of platform and game engine, I think we just witnessed what a next-gen Mass Effect game would and could look like. And to be honest, it's making the wait for next-gen all that much harder.

Mass Effect 3 Graphics Settings Wallpaper

Do you think next-gen Mass Effect games will look like this or even better? What nitpicks can you see in this early mock-up video?

Source: DSOGaming

My recommendations for a pretty game, without the use of code injectors. These will likely be modified from time-to-time, so check back, occasionally.

The original Mass Effect was, in retrospect, something of an experiment. Hindsight shows us that the formula for the franchise hadn’t quite been perfected, yet. This has led to some divisiveness in the community about the merits of the grandfather game. Whatever your feelings on its presentation, its art aesthetic has stood the test of time, 8+ years after its initial release. It benefits tremendously from a few easy modifications.

Effect

If you have a PC, Mass Effect 1 can be made to look near-brilliant.

Here’s what I recommend:

Install the MEUITM Mod

It’s simple to install, and the difference will astound you.

The MEUITM Mod

Includes application executable and instructions. Get it at Nexus Mods.

Adjust your settings in the Nvidia Control Panel

Disappointed with the graphics settings..or lack of. - Mass ...

I tend to like Mass Effect 1 (and other games) to have high-contrast, moderately high gamma, and lower-than-average brightness, which makes colors rich and vibrant while keeping shadows dark and deep.

Resolution

Enabling Full range can darken your blacks and allow deeper gradient ranges; this is a simple, subtle change.

Color

I’ve elected to use Nvidia Settings; the second screenshot below shows the settings. These can vary greatly, depending on your monitor and your own personal preferences. Spend some time adjusting to your personal taste.

3D Settings

Mass Effect 3 Graphics Settings

Ambient OcclusionPerformance
Anisotropic Filtering16x
FXAAOn

Mass Effect 3 Graphics Settings Windows 10

Anti-Aliasing

You should enable the in-game Anti-Aliasing (in the in-game Display / Graphic Options menu) to prevent jagged images. However, this is not perfect, as it only applies to some objects in the foreground, in most cases.

The version of Unreal Engine used in the Mass Effect trilogy does not support traditional anti-aliasing methods that would be applied via the Control Panel. In the best case, if you attempt to Override or Enhance the setting, your game will look no different. In the worst case, it can cause a crash or strange graphical anomalies.

Nvidia introduced a simple, fast, and decent-quality alternative called FXAA for situations where standard AA was impractical or impossible. This is a general filter applied to the entire scene. It works without issue in all 3 Mass Effect games, and has minimal impact to visual quality (some people even prefer the very-slightly-blurred appearance, but you will need to decide for yourself.)

Additionally, modern Nvidia cards can perform what is called DSR, Dynamic Super Resolution. It renders your game at a high resolution, like 3840 x 2160 (4K) and then scales it down to your monitor’s native resolution (like 1920 x 1080) and adds a slight Gaussian filter (you can control the strength of the filter via the Control Panel.) In the process, it not only smooths and enhances textures, but it effectively removes jagged lines from objects.

If you are streaming or need the extra processing power, you should enable FXAA, instead of DSR. (If you are using a native 4K display, then DSR will serve no purpose and you might simply turn on FXAA.)

Vertical Sync

You should enable V-Sync, in the in-game Display / Graphic Options menu, to prevent image tearing.

Much of what was written above (Resolution, Color, Anti-Aliasing, and Vertical Sync) also applies to ME2 & 3, because they use the same engine. Ambient Occlusion is not supported in these games, and I don’t advise forcing it through any other method.

Nexus mods also has a texture mod tool that can be applied to ME 2 & 3, called ALOT. Be warned, though, ALOT is alot more work to install, even with it’s newest installer package, and it requires a significant time investment, as well as hard drive space. Unlike MEUITM, the creator of ALOT has curated some but not all textures and many of the best textures must be downloaded and installed separately one-by-one, due to creator rights. The tool does assist in keeping track of which ones have been installed, and does do the installing for you. Many of the textures in the core ALOT package were taken directly from MEUITM, as well, as some textures are shared between all 3 games.