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New Chaos invasion frontend setting! You can now set the difficulty level of the Chaos invasion in Mortal Empires via a dropdown next to the difficulty settings on the campaign select screen. This determines the scale of the invasion. Damage & value tracking for units! A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. The Chaos Invasion is an end-game event that occurs in The Old World and Mortal Empires campaigns. It involves the forces of Chaos under Archaon, descending south to attack most other races. As of the December 3rd update, the Chaos Invasion now has different levels the player can set at the start of campaign.
Here is the basic guide with all the win cons for factions in the Mortal Empires campaign map.
Guide to Win Cons for Factions
Full List
Lothern
- Control elven crecent.
- Kill naggarond and cult of pleasure.
- Ally with dwarves humans and lizardmen.
- Control eataine for building.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Order of loremasters
- Control 12 settlements.
- Kill awakened and blessed dread.
- Ally with dwarves humans and lizardmen.
- Construct tower of mages in any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Avelorn
- Control elven crecent.
- Kill har ganeth scourge of khaine.
- Construct court of the everqueen in capital.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Nagarythe
- Control north western mainland.
- Kill cult of pleasure bleak holds clar karond.
- Ally with or destroy lizardmen.
- Construct black citadel in tor analec near shrine of khaine.
- Control two moon dragons.
Hexoatl
- Control south western mainland.
- Kill cult of pleasure clan pestilens the drowned.
- Ally with lizardmen.
- Construct three star chambers at any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Last defenders
- Control all south of orcs except bretonian southern area.
- Kill clan mors court of lybras khemri followers of nagash.
- Ally with dwarves humans lizardmen.
- Construct three star chambers at any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Cult of sotek
- Control south western mainland.
- Kill clan pestilens clan skyre awakened dreadfleet blessed dread.
- Ally with lizardmen.
- Construct three crimson pyramid of sotek in any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Tlaqua
- Control south of orcs except bretonian area including the west side of orc territory saratosa and skavenblight.
- Kill clan mors bloody handz pirates of saratosa followers of nagash.
- Ally with dwarves humans lizardmen.
- Construct three star chambers in any large settlement.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Itza
- Control south western mainland.
- Kill blessed dread order of loremasters clan pestilens huntsmarshals awakened.
- Ally with lizardmen.
- Construct three star chambers in any large settlement.
Naggarond
- Control all of north western mainland.
- Kill avelorn nagarythe.
- Ally with dark elves vampire coast.
- Construct black tower in capital.
- Control three black arks.
- Capture 10000 battle captives.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Cult of pleasure
- Control elven crecent.
- Kill nagarythe avelorn exiles of nehek clan rictus.
- Ally with humans dwarves lizardmen.
- Construct dark covent of sorcery in Naggarond? #badidea #betrayal.
- Control three black arks.
- Capture 10000 captives.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Har ganeth
- Control all of north west mainland and north west elven crecent.
- Kill nagarythe avelorn ghrond.
- Ally with dark elves vampire coast.
- Construct hellebrons palace firey pits sacrifice in capital and shrine of widowmaker in shrine of khaine and vandalized court of everqueen in avelorn capital.
- Control 10 whitch elves 10 sisters of slaughter 10 har ganeth executioners 3 death hag.
- Capture 10000 captives.
Blessed dread
- Control 12 provinces.
- Kill awakened order of loremasters clan pestilens.
- Ally with anyone you can.
- Construct two from a bunch of random ♥♥♥ in random places.
- Control three black arks 20 black ark corsairs 20 black ark corsairs (handbows).
- Capture 10000 captives.
Clan mors
- Control karak eight peaks, peak pass, silver road.
- Kill black crag karaz a karak last defenders crooked moon mutinous gits.
- Ally with tomb kings humans.
- Control 60 units total.
- Maintain minimum 50% corruption across all owned provinces.
Clan pestilens
- Kill order of loremasters blessed dread awakened.
- Ally with lizardmen.
- Control 60 units total.
- Maintain minimum 50% corruption across most south western mainland and owned provinces.
Clan rictus
- Control isthmus of lustria(hexoatl).
- Kill hexoatl lothern.
- Ally with dark elves coastal vampires.
- Control 60 units total.
- Maintain minimum 50% corruption naggarond and owned provinces.
Clan skyre
- Control wood elf forest south bretonia.
- Kill talsyn carcassonne bordeleaux pirates of sartosa.
- Ally with coroune via war with wood elves and good terms with paravon and gift spamming.
- Control 60 units.
- Mintain minimum 50% corruption in owned provinces.
Awakened
- Control lizardmen jungles and volcanic islands.
- Kill order of loremasters blessed dread clan pestilens itza tlaxtlan cult of sotek.
- Ally with skaven coastal vampires.
- Construct ancient vault at capital and black coffin on leaders boat.
- Control 80 units.
- Start a turn with 6000 infamy.
- Restore harkon's mind?
Dreadfleet
- Control 12 provinces.
- Kill blessed dread pirates of saratosa awakened drowned.
- Ally with anyone.
- Construct wreck of heldenhammer at capital and sylvanian battlements on leaders boat.
- Control three necrofex colossus.
- Start a turn with 6000 infamy.
Pirates of Saratosa
- Control 8 provinces.
- Kill awakened dreadfleet world walkers.
- Ally with enemies of chaos.
- Loot or sack 15 different settlements(recomended norsca).
- Construct three pirate warf in coastal settlements dragon tooth lighthouse in capital and sawshark blade on leaders boat.
- Capture 8000 captives.
- Raid for $6000.
- Start a turn with 6000 infamy.
Drowned
- Control south western elven cresent.
- Kill hexoatl lothern.
- Ally with dark elves lizardmen.
- Construct opera house in capital and balcony on leaders boat.
- Control 10 syreens 10 mournguls 3 mourngul haunter.
- Start a turn with 6000 infamy.
Khemri
- Control all pyramid locations.
- Kill followers of nagash.
- Control three khemrian warsphinx.
- Construct all pyramids.
Exiles of nehek
- Control black pyramid of nagash.
- Kill clar karond ss'ildra tor bleak holds cult of pleasure.
- Control a bunch of tradeable resources.
- Complete 20 crafting rituals?
Court of lybras
- Control all pyramid locations.
- Kill necrach brotherhood stygios empire silver host.
- Construct all pyramids.
- Control 7 necropolis knights 7 necropolis knights(halberds) sepulchral stalkers.
Followers of Nagash
- Control all pyramid locations.
- Kill khemri.
- Construct all pyramids.
- Control 5 hexwraiths.
Reikland (either leader)
- Unite the empire.
- Kill vampires (empire region).
- Ally with dwarves humans elves.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Golden order
- Unite the empire.
- Kill vampires(empire region) black crag crooked moon.
- Ally with dwarves humans elves.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Karaz a karak (either leader)
- Control all central mountain ranges.
- Ally with dwarves humans elves lizardmen.
- Keep book of grudges under 10.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Clan angrund
- Control all central mountain ranges karak eight peaks.
- Kill black crag crooked moon bloody handz crooked moon mutinous gits.
- Ally with dwarves humans elves lizardmen.
- Keep book of grudges under 10.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Karak kadrin
- Control northern mountains and bretonian mountains.
- Kill world walkers wintertooth clan moulder.
- Ally with dwarves humans elves lizardmen.
- Construct great slayer shrine at capital.
- Control 7 slayers 7 giant slayers.
- Keep book of grudges under 10.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Black crag
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- Kill all other orcs.
- Ally with anyone.
- Destroy 25 settlements.
- Raid for $10000.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Crooked moon
- Control karak eight peaks.
- Kill all other orcs.
- Ally with anyone.
- Destroy 25 settlements.
- Raid for $7500.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Bloody handz
- Same as black crag.
Sylvania
- Control 12 provinces.
- Kill reikland.
- Ally with anyone.
- Sit around waiting for archon the everwaiting to spawn and inevitably die.
Von Carstein
- Control 15 provinces castle drakenhof.
- Kill reikland.
- Ally with anyone.
Barrow legion
- Control 12 provinces.
- Kill courone carcassonne bordeleaux.
- Ally with anyone.
- Construct three necromancers tower in large settlements altdorf colledge occupied courone.
- Control 80 units 3 necromancer.
World walkers
- Gain level 3 allegiance with chaos god.
- Kill wintertooth reikland courone chaos challangers.
- Ally with anyone.
- Raid for $10000.
- Control 40 units 7 skin wolves 7 skin wolves(armored) 7 feral mammoth 7 war mammoth 7 war mammoth warshrine.
Wintertooth
- Gain level 3 allegiance with chaos god.
- Kill wold walkers reikland courone chaos challangers.
- Ally with anyone.
- Control 40 units 7 norscan trolls 7 norscan ice trolls 7 fimir warriors 7 fimir warriors (great weapons).
Courone
- Attain 2000 chivalry.
- Complete errantry battle.
Bordeleaux
Total War Warhammer 2 Mortal Empires Chaos Invasion Trigger
- Same as above.
Carcassone
- Same as above.
Chevaliers de cyonesse
- Same as above.
Beastmen
- Kill all empire factions courone.
- Raze 40 settlements.
- Raid for $10000.
- Fight battle fall of man.
Warriors of chaos
- Raze 50 settlements.
- Kill reidland courone.
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The Chaos Invasion is an end-game event that occurs in The Old World and Mortal Empirescampaigns. It involves the forces of Chaos under Archaon, descending south to attack most other races.
As of the December 3rd update, the Chaos Invasion now has different levels the player can set at the start of campaign. These are 'On' 'Off' 'Hard' 'Very Hard' and 'Legendary'. This scales the number of armies spawned during the Chaos Invasion.
- 2Overview
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Description[edit | edit source]
The Old World despairs, for Archaon the Everchosen, Champion of Chaos, has come and with him the End Times!
Once a Templar Priest of Sigmar, Archaon uncovered a terrible secret which drove him to reject his faith and pledge himself to the Gods of Chaos. In their service, he has devoted himself to the world's destruction, defeating all challengers and rising to a position of dominance over all in the Chaos Wastes, achieving the ultimate accolade - his dark coronation as the Everchosen; the vessel through which the Dark Gods unite their followers to turn the world into a Realm of Chaos. It is to his banner that the Warriors of Chaos have been flocking, and it is his malign will that now drives them forth in a terrible wave of destruction destined to sweep all before it.
The earth groans beneath the iron-shod feet of Archaon's numberless horde, and with him comes death. Is there any champion of the Old World mighty enough to withstand the Lord of the End Times?
Overview[edit | edit source]
The invasion can be very destructive. The factions who attack are mostly hordes or similar factions, so they tend to raze a lot of settlements. Additionally, there is a global +2 Chaos Corruption during the invasion.
Factions involved in the invasion:
- Warriors of Chaos are the primary aggressors. In Mortal Empires this is expanded to also include these subfactions:
- Beastmen:
- Some Norscan Tribes:
- Varg: Automatically vassals of the Warriors of Chaos if still on the map
- Skaeling: Automatically vassals of the Warriors of Chaos if still on the map
- All other Norscan factions do not automatically become Vassals, but may ally with Chaos all the same.
Opposing Chaos is The Empire, Dwarfs, Bretonnia and other human factions. In Mortal Empires, they are joined by High Elves and Lizardmen. These factions gain the diplomatic traitShield of Civilization during a Chaos Invasion, making them more likely to stick together against Chaos.
Greenskins, Vampire Counts, Skaven, Dark Elves and Tomb Kings remain neutral, though Chaos will not hesitate to attack them if they get in the way.
Wood Elves remain neutral, but have negative diplomatic relations with Chaos factions, especially Beastmen whom they hate.
Many factions have a campaign victory condition that involves killing/dealing with Archaon and the Warriors of Chaos.
What happens if I'm playing as the Warriors of Chaos or Norsca?[edit | edit source]
If you are playing as a Norscan faction (World Walkers or Wintertooth), you will get an event called The Everchosen's Summons which allows them to choose to side with Archaon and the Warriors of Chaos, or to side against them and bring about your own invasion.
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If you are playing the Warriors of Chaos themselves, you will get an event called The Treason of Tzeentch; you will still have to fight a rival faction called Chaos Gathering, led by Sarthorael the Everwatcher. In addition, Varg and Skaeling will not automatically be your vassals, but you have the ability to Awaken the Tribes to call addition Norscan Tribes to the map.
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How it plays out[edit | edit source]
- The event Chaos Stirs indicates the impending arrival of Warriors of Chaos armies.
- The event The Rise of Chaos indicates the initial spawning of Warriors of Chaos armies in the Chaos Wastes.
- The event The Doom Tide indicates the additional spawning of Warriors of Chaos armies.
- The Chaos Invasion begins in earnest when Archaon spawns alongside Kholek, Sigvald, Sarthorael and additional Chaos armies.
- When Archaon and the Warriors of Chaos are finally defeated for good, the invasion is over.