Xcom 2 Enable Mods

Mods

Template:Patches - XCOM:EU 2012; Multiplayer and mods; Modding XCOM:EU 2012; Modding Tools - XCOM:EU 2012; How to enable the XCOM developer shell; How to DIY common mod solutions - XCOM:EU 2012; Hex editing UPK files; Developer Console - XCOM:EU 2012; DefaultLoadouts.ini - XCOM:EU 2012; DefaultGameCore.ini settings - XCOM:EU 2012; DefaultCheats. Hey guys, i would pay someone 30 euros to port Xcom NPC soldier Glenn friendly armor from the Van Doorn mission to Xcom 2. It doesn't need to be modular, just a straight up port. It can stay the same colour pallet as it is, that would actually be even better.

About This File

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1. INSTALLATION
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To install the mod just extract it to inside your game installation mod folder:
SteamLibrarysteamappscommonXCOM 2XComGameMods

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2. USE
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This mod was mostly made to be a companion mod for XSoldier. Since not all armors have been redone and are not 'prepared' for a slider, this mod was initialy designed to removeall the content on the vanilla game that is not prepared for XSoldier.

Xcom 2 Easy Mod

With that however, a problem occurs to saved games that were started without XSoldier/XSoldier Outfit Limiter. Because the templates for parts no longer exist, the game fails to load anything, and thinks that no available parts for that armor exist.

The new XSoldier Outfit Limiter aims to fix that problem, by checking the currently equipped armor and resetting it to how its supposed to look by default for XSoldier.

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3. USABILITY AND COMPATIBILITY WITH OTHER MODS
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I can't vouch for any compatibility issues with other mods, but while this mod was made to operate with XSoldier, it should also be able to fix any missing content issues. If for example a mod for new armor parts was installed and later uninstalled, this mod should be able to fix the same problems caused by uninstalling it (floating heads/invisible body).

Xcom 2 Enable Mods

If you use a mod like Uniform Manager, it may override what the mod is designed to do, however, the single MCM option (Enable Script Fix) is what actually fixes the problem and may cause problems with other mods. Since the script only exists to fix the floating head/missing body issue, it's advisable to just have the option checked if you need a particular soldier/armor to be fixed. To fix a specific soldier, just load that soldier in the armory while having the MCM enabled. After it gets fixed, you can disable the MCM option again, to allow other mods to operate as intended.

The fix happens on the Main Menu, when you load a soldier in the Character Pool, in the Armory and in Squad Select screen.

What's New in Version 2.0.1See changelog

Released

Xcom 2 How To Enable Mods

Xcom 2 Enable Mods
  • Fixed a small bug in the script that was preventing the MCM from properly working